


If hit from facing the Slenderman, the opponent enters a dizzy state with the length dependent on how high their DMG is. If the opponent is hit from behind, they will become paranoid and have their controls reversed for a short amount of time (longer time the higher their health DMG is). If an opponent is hit by this, they will suffer some form of disadvantage depending on if they were hit from in front or behind. Side B- Hysteria- A row of 4 tendrils appear from Slenderman’s back as he glares forward with a spark of static electricity in front of him. If you look closely, the 8 pages have various drawings seen in the Slender games. Only one of these rounds of 8 pages can be out at a time, so you need to wait until one disappears before using the special again. The second use is as a barrier that can absorb projectiles to protect Slender from oncoming attacks. This allows Slender to deliver a follow-up or get some distance between him and the opponent. The first and main is to stop opponents in their tracks, if an opponent is hit by the pages they will take a momentary paralyzing effect. While the pages themselves don’t deal lots of DMG and no knockback, they have two purposes. These pages slowly float forward for a few moments before vanishing. Next up….Įntrance: Mist is seen on the stage as suddenly the tall horrifying form of Slenderman slowly fades into reality! He stares at the camera for a moment before taking his position, ready for battle!ī- The 8 Pages- Slenderman swipes his long arm through the air in front of him as he releases a wave of 8 pages of paper in front of him in a slow forward moving diagonal line. Welcome to October for Hyrule64’s Super Smash Bros Movesets! A month of characters that are villains, monsters, or a little in between.
