

BALAN WONDERWORLD MEME SERIES
On top of all this, Comcept is co-producing the game with Inti Creates, who had previously developed the Mega Man Zero series as well as, more recently, Mega Man 9 and 10 – so actual Mega Man developers are involved in this game. What’s more, Comcept brings the fans into the creation process, allowing them to vote on the design to be used for main character Beck’s “sister”, Call. So a game that calls back to the halcyon days of the Blue Bomber is something everyone wants. With the cancellation of Legends 3 and the disaster that was Mega Man Xover, fans consider Capcom to have abandoned Mega Man. It’s not an understatement to say this created a truly gigantic amount of excitement. The campaign ends on October 1st, having raised $3.8 million, with an additional $200,000 in Paypal donations taking it up to the now-legendary $4 million figure. On August 31st of that year, Comcept launches a Kickstarter campaign for Mighty No. At the Penny Arcade Expo, Keiji Inafune, who has worked on the Mega Man series from the first game and produced a large number of the games within that series (including all of Mega Man Legends and Mega Man Zero) announces that his company, Comcept, is working on a new game that will be a spiritual successor to Mega Man: Mighty No. Let’s set the stage: it’s 2013, and Capcom has just pissed off a massive amount of gamers by canceling Mega Man Legends 3. Other games in the series expand the world ever further.īut then the releases slowed to a trickle, and people looking for a Mega Man fix had to look elsewhere. With the release of the Super Nintendo/Super Famicom, Capcom expands the series into a wider umbrella franchise, releasing Mega Man X. This was just the beginning of something bigger, though. The formula would be refined further in the second and third games, perfected in the fourth, and then run into the ground with the fifth and sixth. It was a pretty basic platformer, if we’re being honest, but its colorful design and “take the enemy’s weapon” concept sparked interest among fans.

In December of 1987, Capcom released a game for the Famicom called Mega Man.
